Product Design

Product Design

industrial design, manufacturing

Product Design is an eclectic program unique to Stanford that combines the disciplines of mechanical engineering, technology strategy, the behavioral sciences, and business strategy. The program emphasizes learning by doing (and often times, failing), rapid prototyping, and continuous iteration above all. Here is a small sampling of past projects from my time at Stanford:



For our undergraduate thesis project, my design partner Trent Hazy and I designed and manufactured a self-cleaning whisk. As two spring quarter seniors, the impending doom of graduation was heavy on our minds, and we wanted to design kitchenware for young professionals (like ourselves) living alone for the first time. After interviewing several young adults, we came to this powerful insight: The transition to adulthood isn’t about gaining independence, but about proving their successful ability to be independent both to themselves and others. One of the most empowering aspects of living alone is feeling competent in your ability to take care of yourself – physically, emotionally, and financially. With this mind, we realized that young professionals need a way to display their competence in the kitchen since the act of cooking for themselves is an empowering rite of passage to independence and adulthood.

After modeling the whisk in Solidworks, we spent many hours in the machine shop, lathing and milling both looks-like prototypes and functional protoypes. At the end of the day, we ended up with a beautifully crafted (and fully functional) whisk with which we used to make whipped cream.



Music has the unique ability to arouse emotions previously undiscovered by musicians and audience members alike. Through the simple act of playing an instrument, musician and instrument become one, and can express the “inexpressible” in just a single strain. This deep connection between musician and instrument is based in the human need for rhythm in life. It empowers a musician not only to connect with the music, but the instrument as an extension of him/herself.

Designed for an advanced formgiving class, Vida exemplifies this type of relationship between guitarist and guitar through its innovative use of induced motion within the form of the guitar. My design partner Trent Hazy and I focused on developing a unique form that embraced this relationship, and prototyped Vida through Solidworks.


In a senior seminar on formgiving, my design partner Trent Hazy and I were assigned the task of re-inventing the skateboarding experience. After researching the longboarding community, we decided to create a board that embraced the origins of skateboarding as an alternative form of surfing. After modeling the skateboard with Solidworks, we built a looks-like wood & acrylic prototype using various machining processes, including the wood lathe, spindle sander, lathe and rotary mill.